Custom Troop Trees is a mod for Mount & Blade: Warband Sheetcam crack serial codes. , created by MitchellD. https://bestnfil183.weebly.com/arthashastra-in-telugu-pdf.html.
- Mount And Blade Warband Anno Domini 1257 For Sale
- Mount And Blade 1257 Ad
- Mount And Blade Warband Anno Domini 1257 Companions
- Mount And Blade Warband Anno Domini 1257 How To Build A Castle
- Anno Domini 1257 (also known as 1257 AD) is a Mount & Blade: Warband mod, centered on the Europe in the middle of the XIIIth century. It features more than forty factions (from the major ones like France, England, Venice, Castile, Holy Roman Empire, etc., to several more minor ones).
- This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.
- Anno Domini 1257 Question For all the Steam users playing on AD1257, I wanted to ask if you all experience any sort of persistent errors or crahsing. Mostly because I find constant forums stating that people are having issues even getting this mod to run, and I am looking forward to getting it from all the heavily positive reviews I see on Steam.
Channel: Review RSS feed - Anno Domini 1257 mod for Mount & Blade: Warband - Mod DB Summary article 1 to 20 of 262 in channel 5880180 Channel Details.
Description:
Provides a choice of customisable troop trees for the player kingdom. Choose the tree structure (trade-off between number of branches and tier limit) and gender, then set troop names, stats and equipment.
To install:
Killing floor dlc unlocker. Extract into „.MountBlade WarbandModules” and activate in game’s menu.
- Last update: Wednesday, October 30, 2019
- Genre: RPG
- File size: 28.3 MB
Report problems with download to [email protected] Adobe after effects cc 2015 v13.5.0 cracked for mac.
Name | Type | Westwood t1200 mower manual. Size Adobe photoshop cs5 extended v12 0 multilingual keygen. | Date | Total | 7 days |
---|---|---|---|---|---|
Mount & Blade: Warband - v.1.100 - 1.174 | patch | 313.4 MB | 9/11/2019 | 196.1K | 632 |
Mount & Blade: Warband - The Parabellum v.1.2a | mod | 866.7 MB | 7/25/2017 | 77.6K | 401 |
Mount & Blade: Warband - Floris Mod Pack v.2.55 | mod | 1283.7 MB | 8/13/2017 | 41.7K | 210 |
Mount & Blade: Warband - Mount & Gladius v.1.2 | mod | 560.8 MB | 10/28/2019 | 27.9K | 145 |
Mount & Blade: Warband - A Clash of Kings v.7.1 | mod | 1641.3 MB | 10/27/2019 | 160.8K | 124 |
Mount & Blade: Warband - Warsword Conquest v.9122018 | mod | 1380.2 MB | 10/27/2019 | 62.8K | 124 |
Mount & Blade: Warband - A World of Ice and Fire v.6.1 | mod | 1735.9 MB | 5/5/2020 | 24.2K | 117 |
Mount & Blade: Warband - Kingdom of Andria v.1.1 | mod | 475.7 MB | 6/21/2017 | 18.4K | 112 |
Mount & Blade: Warband - Sparta v.1.4.5 | mod | 1219.5 MB | 8/2/2020 | 5.3K | 104 |
Mount & Blade: Warband - The Last Days v.3.6 for Warband | mod | 1054.4 MB | 8/2/2020 | 74.8K | 99 |
Mount & Blade: Warband - Anno Domini 1257 v.1.13 | mod | 1041.1 MB | 4/30/2016 | 140.5K | 95 |
Mount & Blade: Warband - In the name of Jerusalem v.1.5.8 | mod | 2074.9 MB | 5/5/2020 | 3.6K | 95 |
Mount & Blade: Warband - Diplomacy 4.litdum v.0.3 | mod | 551.8 MB | 5/28/2017 | 13K | 94 |
Mount & Blade: Warband - 1776 American Revolution v.1.5 | mod | 455.7 MB | 4/19/2015 | 90.1K | 82 |
Mount & Blade: Warband - Rise and Fall: Victorian Era 1860 v.0.5 | mod | 1977.3 MB | 5/20/2018 | 6.9K | 79 |
Mount & Blade: Warband - Persistent Kingdom v.1.3 | mod | 378.4 MB | 8/18/2020 | 109 | 72 |
This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.
You may not use any part of this mod without obtaining permission from the original author in any works, free or commercial, unless otherwise specified.
Current version: 0.95pre 10
0.95Pre 10 is old and not supported anymore! Most bugs found in pre version are fixed in the development version!
Development(SVN) version is found here: http://forums.taleworlds.com/index.php/topic,169881.0.html
Available factions:
1. Kingdom of France
2. Kingdom of England
3. Kingdom of Scotland
4. Gaelic Kingdoms
5. Holy Roman Empire
6. Kingdom of Hungary
7. Duchies of Poland
8. Kingdom of Denmark
9. Kingdom of Norway
10. Kingdom of Sweden
11. The monastic state of Teutonic Knights
12. Kingdom of Lithuania
13. The Mongol Empire
14. The Republic of Novogorod
15. Kingdom of Halych and Volhynia
16. Kingdom of Portugal
17. Kingdom of Aragon
19. Crown of Castile
20. Emirate of Granada
21. Papal States
22. Roman Empire of Nicaea
23. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc)
24. Kingdom of Sicily
25. Mamluk Sultanate
26. The Latin Empire
27. Ilkhanate
28. Hafsid Dynasty
29. Kingdom of Servia
30. 2nd Bulgarian Empire
31. Marinid Dynasty
The mod currently requires Warband 1.131 (or above) and it is to be considered in alpha stage. Bug reports and suggestions are welcome!
Special thanks for help and contributions (in alphabetical order), team members past and current:
Akmar Nibelung
Al_Mansur
Amundr
Aule_the_Creator
Brador
Cèsar de Quart
Cebullus
Derra
Count Roland
CounterPoint391
CrazyIvan
Dorenno
DrTomas
Ermus
HolyOne
IK00NI
Jean Plassy
kuauik
kurunt
Latinikon
LDKSoldier
Life_Erikson
nickdean10
NikeBG
ntb_15
Papa Lazarou
pirateblade
Mount And Blade Warband Anno Domini 1257 For Sale
PeterSVKRath0s
RoyalQuiche
Rule zum Rabensang
Sahran
Schimdt975
Sidus Preclarum
Skandinav
Stinus
Tei
Urlik
Waffenbaum
Yamabusi
warmonger1
(to be updated)
Other included works (in no particular order)
GutekFiutek - polished landscapes
Faradon - helms and weapons
DejaWolf - helms, axes, spears
Talak - weapons and helms
Checkmaty - more metal sounds sound pack
Adorno - ambient soundtrack, castles
Ron Losy - realistic combat model
the OSP project - helms and weapons
Rubik - script ideas
Siege pack by the Lords and Realms team
Spanky, original author of 1257 AD
Bembelrocker, Uggggh (I have to look this name up), German translation
Mount And Blade 1257 Ad
Diplomacy mod - more info here
commonwealth.pl - music
Janus - installer script
Motomataru - AI scripts and soon, hopefully, formations
Rath0s - long axe models and heater shield
Polished Skyboxes
Akmar Nibelung - French translation
Installation
Run the installer, specify the correct directory if necessary. Get the music pack and extract it in the module's directory.
Goals
- historically correct map with accurate trade routes
- historically accurate persons
- historically accurate castles
- realistic and engaging combat
Mount And Blade Warband Anno Domini 1257 Companions
- AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule.- knight/nobility armour is unique. Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)
- visually pleasing environment
Would you like to help?
I could use help with the following:
- historical research
- textures
- models
- suggestions
- translations - you can download the translator package here
Help us make it a great mod!
Current issues
- fief assignment is still not correct
- some coat of arms and surcoats don't match
Changelog:
changed patch 0.10
- ported to module system v 1.131
- morale penalties for mixing troops of different religions/cultures.
- Kingdom of Navarra removed
- Papacy no longer an active faction, ie. it does exist but it cannot attack or be attacked.
- mercenary contract expiry date added to the budget report
- pay day date added to the budget report
- peasant rebellions will be less frequent, if one breaks out and is put down another one will not break out for a month
- fixed autoloot bugs
- added troop trees documentation
- more bandits and lairs, now properly spread around the world as it was supposed to be
- adding kuauik's stuff (in progress)
- tavernkeepers can send messengers to companions and have them come to their tavern and wait for you to hire them
- some new mercenaries - genoese crossbowmen - available in Genoa, varangian guard - Constantinople when it's under the control of the Byzantine Empire
- equipment changes by Skandinav
- new helmets, various types
- formations added for the AI and player
- additional castles by DrTomas, Lehmsal and Dorpat.
- Andalusian castle props added, make some scenes please
- Granada reinforcement waves reduced by 25%
- lances and other polearms can break now (only affects regular troops and only for the duration of the battle)
- different composition of recruitment waves for different factions, ie. English get more archers, French more knights, etc. So now even if the troop tree is the same the composition of the armies will be different.
- after death cam, free camera mode now available as well, mouse scroll up and down switch between your troops, WASD keys switch to free cam mode and let you view the battlefield freely
- map updated big time
- lots and lots of textures from kuauik, Cumans, Arabian stuff, lots and lots of stuff
- banners with proper heraldry for most factions now
- map performance better
- item pricing and stat changes (good quality items very expensive)
- new models for long axes by Rath0s
- new heater shield model by Rath0s
- settlements for France redone
- some settlements moved around
- 'plastic' spear shafts look like wood now
- faction religion now shows in the 'notes' window
- shield skill capped at 0
- powerdraw skill capped at 2 (still thinking about this, I can't balance bows properly with this skill in effect)
- powerdraw requirements removed from bows
- troops no longer have a 'shield' skill, that means the 'force field' is gone
- roads, they're flat now and much wider, they don't seem to attract the player anymore
- scenes by kuauik, Acre and Mann, I didn't add the arena scenes yet, planning to
- all of CounterPoint's swords are in game now
- heraldic lance added but not finished
- you can now sail freely anywhere (there are some limits but most seas are open), disembark points are marked with boats with lowered sails, if you want to be a pirate these are your choke points for caravans
changed patch 0.9
- multiple bug fixes
- great many textures by kuauik added
- Treyden scene by DrTomas
- Byzantine troop tree
- placeholders gone
- lords given new faces
- Skandinav's equipment changes merged (not all of it yet sorry)
- module system upgraded to 1.127
- polished landscapes added
- robber knight lairs fixed finally
- patrol dialogues fixed
- siege engine speed increased
- troop wages decreased 25%
- travel speed scripts reenabled, game time moves faster
- effect of religion reduced somewhat
- outdoor battle scene sizes increased
- number of lords reduced
- morningstar model replaced with native and the weapon sped up
- spears sped up 25%, hopefully that will make them better.
changed patch 0.8
- fixed family structures finally
- added Marinid Dynasty, Bulgarian Empire and Kingdom of Servia
- added settlements for factions that still lacked a few
- named a whole bunch of lords
- fixed a whole bunch of scenes
- reintegrated Diplomacy, again
- faction religions and religious differences are a big factor now
- caravan routes for factions that didn't have them
- peasant rebellions
- ability to recruit deserters
- patrols, prisoner trains and messengers
- more performance tweaks
- Cesis (Wenden) and Arensburg scenes by DrTomas added, these are fun to siege or defend!
- archery way more powerful now
- economy more or less fixed
- new font that supports many characters, not very pretty but it will have to do
- fixes for some castle scenes
- map tweaks (don't hate me Schmid975)
- lowest tier European cavalry have a chance to use crossbows, no more bows for them
- Lithuanian shields and helms by LDKsoldier added
- spears now use models by Dejawolf
- destrier charge bonus fixed
- some pricing fixes
- some weapons made faster
- and more stuff I don't remember
NOT SAVE COMPATIBLE
changed patch 0.7
- slow loading problem fixed
- stuttering, mostly fixed
- diplomacy mod removed again and probably for good, too many features that clash with what I want to do
- some more of Kuauik's and Kurunt's works available now
- reimplemented 'localized' conflicts again
- added some environment mod, forget the name and will look it up for credits
- added LDKsoldier's Balt helmets (thanks!)
- added the 'quick scene loader' mod to help with scene design
NOT SAVE COMPATIBLE
changed patch 0.6
- module system upgraded to 1.125
- fixed Cairo and Alexandria city scenes
- fixed a few issues with sea battles
- merchants will carry items appropriate for the town's region
- updated native castle scenes with those from 1.125
- made most of factional items available for purchase in the corresponding faction's cities
- deployable pavise for the player (can't use this for bots), find a shield called 'Pavise', use 'g' to deploy it.
most likely NOT save compatible, sorry.
changed patch 0.5
- upgraded to MS 1.123
- added a large amount of kuauik's textures
- diplomacy upgraded to 2.0
- reduced the number of bandits and took out traveling speed tweeks from patch 0.4 to improve performance, it should grind to a halt less frequently now.
- map updated by Schmid975 (thanks!)
- excellent sea battle scene by DrTomas
- castles from Adorno's castle pack
changed patch 0.4
- 13 factions added (Kingdoms of Portugal, Aragon, Navarra, Crown of Castile, Emirate of Granada, Papal States, Roman Empire of Nicaea, Crusader States, Kingdom of Sicily, Mamluk Sultanate, The Latin Empire, Ilkhanate, Hafsid Dynasty)
- 1 troop tree
- new 'whom will you serve' screen
- recruit one or all available recruits from village/town/castle
- new battle AI for land battles
- sea battles, not finished
- added some new textures by kauauik
- crusade mode when Jerusalem captured, not finished
- diplomacy mod reintegrated
- HRE settlements/lords finalized
- French settlements moved
- missing upgrade paths fixed
- multiple veteran archer entries fixed
- movement speed when traveling by sea trippled
- movement speed when traveling by road doubles (roads are 'steppe' terrain type so this bonus also applies to steppe)
- tweaked how time passes again
- added a new menu 'mod options' under 'take an action' while camping, you can change travel speed there if you like
- some bugs fixed and some added
The number of changes is starting to make the 'patch' just too big, next release will be the full installer again.
NOT SAVE COMPATIBLE
changed patch 0.3
- Scandinavian settlements - completed
- Lithuania, Novgorod etc - completed
- some new banners
- scene files added
NOT SAVE COMPATIBLE
changed patch 0.2
- added some unfinished factions
- restored travel speeds to what they were
- added plenty of bugs
- and fixed some too
NOT SAVE COMPATIBLE
changed patch 0.1
- fixed starting village assignment
- tavern keepers will give information on the whereabouts of companions (you can ask once every 24hrs)
- added templar troop tree (not recruitable yet)
- added modified dialogues and companions from tk_klondke
- increased the number of lancers mongols get
- increased the number of recruits from villages/towns/castles
- probably more I don't remember right now
- movement speed on the map reduced 50%
NOT SAVE COMPATIBLE
Changes 0.93-0.94
- further reduced wages
- removed restrictions on AI lords as far as troop composition goes
Changes 0.92-0.93
- troop tree fixes
- lower wages
- some new textures
Changes 0.91-0.92
- critical fix for faction slots, very important!
Changes 0.9-0.91
- troop trees overhauled
- balance changes (money, army composition, equipment etc)
- regional recruitment
- bug fixes
- and a lot more
Changes 0.8-0.9
Please note these changes are NOT save file compatible, you will need to start a new game (export and then import your old character, sorry).
- ported to MS 1.113
- many fixes
- many new textures
- world map performance should be much better
- battle performance should be much better
- unit upkeep costs are increased not as much as for M&B but still significantly higher
- mercenaries are now more expensive to hire (much more so) their wages are also double those of faction troops
- ported to module system v 1.131
- morale penalties for mixing troops of different religions/cultures.
- Kingdom of Navarra removed
- Papacy no longer an active faction, ie. it does exist but it cannot attack or be attacked.
- mercenary contract expiry date added to the budget report
- pay day date added to the budget report
- peasant rebellions will be less frequent, if one breaks out and is put down another one will not break out for a month
- fixed autoloot bugs
- added troop trees documentation
- more bandits and lairs, now properly spread around the world as it was supposed to be
- adding kuauik's stuff (in progress)
- tavernkeepers can send messengers to companions and have them come to their tavern and wait for you to hire them
- some new mercenaries - genoese crossbowmen - available in Genoa, varangian guard - Constantinople when it's under the control of the Byzantine Empire
- equipment changes by Skandinav
- new helmets, various types
- formations added for the AI and player
- additional castles by DrTomas, Lehmsal and Dorpat.
- Andalusian castle props added, make some scenes please
- Granada reinforcement waves reduced by 25%
- lances and other polearms can break now (only affects regular troops and only for the duration of the battle)
- different composition of recruitment waves for different factions, ie. English get more archers, French more knights, etc. So now even if the troop tree is the same the composition of the armies will be different.
- after death cam, free camera mode now available as well, mouse scroll up and down switch between your troops, WASD keys switch to free cam mode and let you view the battlefield freely
- map updated big time
- lots and lots of textures from kuauik, Cumans, Arabian stuff, lots and lots of stuff
- banners with proper heraldry for most factions now
- map performance better
- item pricing and stat changes (good quality items very expensive)
- new models for long axes by Rath0s
- new heater shield model by Rath0s
- settlements for France redone
- some settlements moved around
- 'plastic' spear shafts look like wood now
- faction religion now shows in the 'notes' window
- shield skill capped at 0
- powerdraw skill capped at 2 (still thinking about this, I can't balance bows properly with this skill in effect)
- powerdraw requirements removed from bows
- troops no longer have a 'shield' skill, that means the 'force field' is gone
- roads, they're flat now and much wider, they don't seem to attract the player anymore
- scenes by kuauik, Acre and Mann, I didn't add the arena scenes yet, planning to
- all of CounterPoint's swords are in game now
- heraldic lance added but not finished
- you can now sail freely anywhere (there are some limits but most seas are open), disembark points are marked with boats with lowered sails, if you want to be a pirate these are your choke points for caravans
changed patch 0.9
- multiple bug fixes
- great many textures by kuauik added
- Treyden scene by DrTomas
- Byzantine troop tree
- placeholders gone
- lords given new faces
- Skandinav's equipment changes merged (not all of it yet sorry)
- module system upgraded to 1.127
- polished landscapes added
- robber knight lairs fixed finally
- patrol dialogues fixed
- siege engine speed increased
- troop wages decreased 25%
- travel speed scripts reenabled, game time moves faster
- effect of religion reduced somewhat
- outdoor battle scene sizes increased
- number of lords reduced
- morningstar model replaced with native and the weapon sped up
- spears sped up 25%, hopefully that will make them better.
changed patch 0.8
- fixed family structures finally
- added Marinid Dynasty, Bulgarian Empire and Kingdom of Servia
- added settlements for factions that still lacked a few
- named a whole bunch of lords
- fixed a whole bunch of scenes
- reintegrated Diplomacy, again
- faction religions and religious differences are a big factor now
- caravan routes for factions that didn't have them
- peasant rebellions
- ability to recruit deserters
- patrols, prisoner trains and messengers
- more performance tweaks
- Cesis (Wenden) and Arensburg scenes by DrTomas added, these are fun to siege or defend!
- archery way more powerful now
- economy more or less fixed
- new font that supports many characters, not very pretty but it will have to do
- fixes for some castle scenes
- map tweaks (don't hate me Schmid975)
- lowest tier European cavalry have a chance to use crossbows, no more bows for them
- Lithuanian shields and helms by LDKsoldier added
- spears now use models by Dejawolf
- destrier charge bonus fixed
- some pricing fixes
- some weapons made faster
- and more stuff I don't remember
NOT SAVE COMPATIBLE
changed patch 0.7
- slow loading problem fixed
- stuttering, mostly fixed
- diplomacy mod removed again and probably for good, too many features that clash with what I want to do
- some more of Kuauik's and Kurunt's works available now
- reimplemented 'localized' conflicts again
- added some environment mod, forget the name and will look it up for credits
- added LDKsoldier's Balt helmets (thanks!)
- added the 'quick scene loader' mod to help with scene design
NOT SAVE COMPATIBLE
changed patch 0.6
- module system upgraded to 1.125
- fixed Cairo and Alexandria city scenes
- fixed a few issues with sea battles
- merchants will carry items appropriate for the town's region
- updated native castle scenes with those from 1.125
- made most of factional items available for purchase in the corresponding faction's cities
- deployable pavise for the player (can't use this for bots), find a shield called 'Pavise', use 'g' to deploy it.
most likely NOT save compatible, sorry.
changed patch 0.5
- upgraded to MS 1.123
- added a large amount of kuauik's textures
- diplomacy upgraded to 2.0
- reduced the number of bandits and took out traveling speed tweeks from patch 0.4 to improve performance, it should grind to a halt less frequently now.
- map updated by Schmid975 (thanks!)
- excellent sea battle scene by DrTomas
- castles from Adorno's castle pack
changed patch 0.4
- 13 factions added (Kingdoms of Portugal, Aragon, Navarra, Crown of Castile, Emirate of Granada, Papal States, Roman Empire of Nicaea, Crusader States, Kingdom of Sicily, Mamluk Sultanate, The Latin Empire, Ilkhanate, Hafsid Dynasty)
- 1 troop tree
- new 'whom will you serve' screen
- recruit one or all available recruits from village/town/castle
- new battle AI for land battles
- sea battles, not finished
- added some new textures by kauauik
- crusade mode when Jerusalem captured, not finished
- diplomacy mod reintegrated
- HRE settlements/lords finalized
- French settlements moved
- missing upgrade paths fixed
- multiple veteran archer entries fixed
- movement speed when traveling by sea trippled
- movement speed when traveling by road doubles (roads are 'steppe' terrain type so this bonus also applies to steppe)
- tweaked how time passes again
- added a new menu 'mod options' under 'take an action' while camping, you can change travel speed there if you like
- some bugs fixed and some added
The number of changes is starting to make the 'patch' just too big, next release will be the full installer again.
NOT SAVE COMPATIBLE
changed patch 0.3
- Scandinavian settlements - completed
- Lithuania, Novgorod etc - completed
- some new banners
- scene files added
NOT SAVE COMPATIBLE
changed patch 0.2
- added some unfinished factions
- restored travel speeds to what they were
- added plenty of bugs
- and fixed some too
NOT SAVE COMPATIBLE
changed patch 0.1
- fixed starting village assignment
- tavern keepers will give information on the whereabouts of companions (you can ask once every 24hrs)
- added templar troop tree (not recruitable yet)
- added modified dialogues and companions from tk_klondke
- increased the number of lancers mongols get
- increased the number of recruits from villages/towns/castles
- probably more I don't remember right now
- movement speed on the map reduced 50%
NOT SAVE COMPATIBLE
Changes 0.93-0.94
- further reduced wages
- removed restrictions on AI lords as far as troop composition goes
Changes 0.92-0.93
- troop tree fixes
- lower wages
- some new textures
Changes 0.91-0.92
- critical fix for faction slots, very important!
Changes 0.9-0.91
- troop trees overhauled
- balance changes (money, army composition, equipment etc)
- regional recruitment
- bug fixes
- and a lot more
Changes 0.8-0.9
Please note these changes are NOT save file compatible, you will need to start a new game (export and then import your old character, sorry).
- ported to MS 1.113
- many fixes
- many new textures
- world map performance should be much better
- battle performance should be much better
- unit upkeep costs are increased not as much as for M&B but still significantly higher
- mercenaries are now more expensive to hire (much more so) their wages are also double those of faction troops
If you like the mod, here is a signature you can use (courtesy of CrazyIvan)
or these by Amundr
or by Waffenbaum:
Download links:
Mount And Blade Warband Anno Domini 1257 How To Build A Castle
Current installer without music: http://www.mbrepository.com/file.php?id=1746MODDB mirror: http://www.moddb.com/mods/anno-domini-1257/downloads/ad-1257-installer
Rapidshare mirror (thanks Buggy1973):
http://rapidshare.com/files/418427915/1257ad_0.95pre10.part1.rar.html
http://rapidshare.com/files/418427428/1257ad_0.95pre10.part2.rar.html
http://rapidshare.com/files/418427512/1257ad_0.95pre10.part3.rar.html
http://rapidshare.com/files/418434164/1257ad_0.95pre10.part4.rar.html
http://rapidshare.com/files/418434097/1257ad_0.95pre10.part5.rar.html
Hotfix: http://www.mbrepository.com/file.php?id=2254
Music is here
Screenshots