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A steam based survival co-op game with zombies. Welcome to MPGH - MultiPlayer Game Hacking, the world's leader in Game Hacks, Game Cheats, Trainers, Combat Arms Hacks & Cheats, Crossfire Hacks & Cheats, WarRock Hacks & Cheats, SoldierFront Hacks & Cheats, Project Blackout Hacks & Cheats, Operation 7 Hacks & Cheats, Blackshot Hacks & Cheats, A.V.A. Hacks & Cheats, Call of Duty Hacks & Cheats. The Riot Shield & Glock 18 is the SWAT's tier 4 DLC weapon. Upon equipping player takes Glock 18 machine pistol in their right hand and Riot Shield in their left hand. Both operate as a set and cannot be used separately.
Killing Floor 2 item | |||
8 | |||
MAGAZINE SIZE | 33 | ||
SPARE AMMO CAPACITY | 462 | ||
DAMAGE | 28 | ||
FIRE RATE | 1100 | ||
ACCURACY | 70 | ||
PENETRATION | 0 | ||
• 'Choice of full-auto and semi-auto fire modes.' • 'Alt-fire to toggle between fire modes.' • 'Iron sight brings up shield to reduce frontal damage from most attacks.' | |||
Pricing | 1500 | ||
Ammo Cost | 24 | ||
Weapon Type | SMG | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 33 + 132 | ||
Block(multiplier for incoming damage) | ×0.4 | ||
Parry(multiplier for incoming damage) | ×Expression error: Unrecognized punctuation character '{'. | ||
Secondary Attack | |||
Ammo Type | {{{SecondaryAmmunition_AmmoType}}} | ||
Magazine Size | {{{SecondaryAmmunition_MagazineSize}}} | ||
Spare Ammo Capacity | {{{SecondaryAmmunition_AmmoCapacity}}} | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | {{{SecondaryAmmunition_InitialSpareMags}}} | ||
Ammo Consumption(per use) | Expression error: Unrecognized punctuation character '{'. | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | Expression error: Unrecognized punctuation character '{'.s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
PS4 Trophies |
Oct 30, 2019 Killing Floor 2 Discussing Paid Weapon DLC - Duration: 5:29. Richard Dangles 31,048 views. Killing Floor 2's Monetization Is A Mess ($10 DLC Weapons) - Duration: 16:04. Adobe photoshop cs5 extended v12 0 multilingual keygen.
The Riot Shield & Glock 18 is the SWAT'stier 4 DLC weapon. Upon equipping player takes Glock 18 machine pistol in their right hand and Riot Shield in their left hand. Both operate as a set and cannot be used separately.
When aiming down the sights player brings the Shield towards their currently faced direction assuming defensive posture, aiming down the Glock 18's sights via Shield's viewing port. Operating the weapon is such manner allows player to mitigate 60% of the incoming frontal damage. Weapon's unique bash attack - smashing with a Shield - causes damage to multiple ZEDs at once should they be in a sufficient proximity from the player's initial target.
In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content.
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Description
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'Choice of full-auto and semi-auto fire modes. Alt-fire to toggle between fire modes.'
Flavor Text
'Iron sight brings up shield to reduce frontal damage from most attacks.'
Technical Information
Damage = 28.
Rate Of Fire = 1100 RPM.
Rate Of Fire (semi-auto) = 342 RPM.
Damage (bash) = 35.
Impulse (damage) = 25.
Impulse (radius) = 200.
Impulse (damage falloff) = 0 (none).
Impulse (angle to apply, from player's perspective) = 100.
Rate Of Fire = 1100 RPM.
Rate Of Fire (semi-auto) = 342 RPM.
Damage (bash) = 35.
Impulse (damage) = 25.
Impulse (radius) = 200.
Impulse (damage falloff) = 0 (none).
Impulse (angle to apply, from player's perspective) = 100.
When Shield connects with the target it creates an Impulse area of effect ('explosion') around this target. The area covers 100 degrees angle in front of the player. The initial target takes both - Bash damage and Impulse damage, all nearby targets only take Impulse damage.
Block (damage multiplier) = x0.4.
Block (effective angle in front on the player to block) = 170 deg.
Note that it requires player to aim down the sights in order to block frontal damage.
Maximum hit range = 1.75m + 2m of explosion radius if Shield connects with the ZED.
Bash rate of fire, per minute = 74.
Bash attack and Impulse featuring slight pushback momentum.
Block (effective angle in front on the player to block) = 170 deg.
Note that it requires player to aim down the sights in order to block frontal damage.
Maximum hit range = 1.75m + 2m of explosion radius if Shield connects with the ZED.
Bash rate of fire, per minute = 74.
Bash attack and Impulse featuring slight pushback momentum.
Damage Type = Ballistic.
Damage type (bash and impulse) = Bludgeon.
Damage Type Group = Handgun.
Damage type (bash and impulse) = Bludgeon.
Damage Type Group = Handgun.
Bullet (speed) = 180 m/s.
Spread factor (full-auto) = 0.06.
Spread factor (semi-auto) = 0.015.
Much like many other firearms this weapon is a hitscan outside of the ZED Time.
Spread factor (full-auto) = 0.06.
Spread factor (semi-auto) = 0.015.
Much like many other firearms this weapon is a hitscan outside of the ZED Time.
Reload Time:
Tactical Reload: Normal = 1.96s, Elite = 1.58s.
Dry Reload: Normal = 2.10s, Elite = 1.65s.
Tactical Reload: Normal = 1.96s, Elite = 1.58s.
Dry Reload: Normal = 2.10s, Elite = 1.65s.
Equip Time = 0.50s.
Putdown Time = 0.43s.
Putdown Time = 0.43s.
Weapon Powers:
Gun hit power (bullet) = 12.
Melee hit power (bash) = 100.
Melee hit power (impulse) = 100.
Stumble power (bullet) = 12.
Stumble power (impulse) = 350.
Gun hit power (bullet) = 12.
Melee hit power (bash) = 100.
Melee hit power (impulse) = 100.
Stumble power (bullet) = 12.
Stumble power (impulse) = 350.
Upgrades
Soundflower mojave. Upg1 (1500): Base damage x1.2, Base weight + 1.
Upgrade does not affect Bash / Impulse damage. Neither it affects Shield's block damage multiplier.
Upgrade does not affect Bash / Impulse damage. Neither it affects Shield's block damage multiplier.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_SMG_G18
- Blockable damage types: Bludgeon, Slashing, Fire_HuskFireball, Fire_HuskFlamethrower, EvilDAR_Rocket, EvilDAR_Laser, DAR_EMPBlast, Ballistic_HansAK12, Ballistic_PatMinigun, Explosive_PatMissile, FleshpoundKing_ChestBeam, EMP_MatriarchTeslaBlast, EMP_MatriarchPlasmaCannon.
- SWAT's passive bonus increases damage of Shield's bash / impulse attack. Berserker gets no bonuses at all.
- Has 4 times more bullet spread in full-auto mode.
- Aiming down sights will cancel an active reload.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
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Trivia
- In full-auto has the worst bullet spread out of all non-shotgun firearms.
- Can deal up to 13860 damage with full ammo (495) capacity as off-perk weapon.
- Inflicts 'handgun' type of the damage hence has higher effectiveness when dealing with Fleshpounds but is not as good against Scrakes as other SWAT SMGs.
Gallery
- Riot Shield render
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Retrieved from 'https://wiki.killingfloor2.com/index.php?title=Riot_Shield_%26_Glock_18&oldid=4974'
Killing Floor 2 item | |||
7 | |||
MAGAZINE SIZE | 5 | ||
SPARE AMMO CAPACITY | 60 | ||
DAMAGE | 250 | ||
FIRE RATE | 70 | ||
ACCURACY | 90 | ||
PENETRATION | 3 | ||
• 'Fire mode is single shot only.' • 'Alt - block/parry.' • 'The M91/30 specializes in stabbing, shooting, and stab shooting.' | |||
Pricing | 1100 | ||
Ammo Cost | 42 | ||
Weapon Type | Rifle | ||
Alternative Weapon Type | {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]] | ||
Starting Ammo | 5 + 25 | ||
Block(multiplier for incoming damage) | ×0.6 | ||
Parry(multiplier for incoming damage) | ×0.5 | ||
Secondary Attack | |||
Ammo Type | {{{SecondaryAmmunition_AmmoType}}} | ||
Magazine Size | {{{SecondaryAmmunition_MagazineSize}}} | ||
Spare Ammo Capacity | {{{SecondaryAmmunition_AmmoCapacity}}} | ||
Damage | Expression error: Unrecognized punctuation character '{'. | ||
Fire Rate | Expression error: Unrecognized punctuation character '{'. | ||
Accuracy | Expression error: Unrecognized punctuation character '{'. | ||
Penetration | Expression error: Unrecognized punctuation character '{'. | ||
Starting Ammo | {{{SecondaryAmmunition_InitialSpareMags}}} | ||
Ammo Consumption(per use) | Expression error: Unrecognized punctuation character '{'. | ||
Ammo Cost | {{{SecondaryAmmunition_AmmoCost}}} | ||
Heal Amount | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Heal Amount(solo) | Expression error: Unrecognized punctuation character '{'. ✚ | ||
Full Recharge Time | Expression error: Unrecognized punctuation character '{'.s | ||
Full Recharge Time(self injection) | Expression error: Unrecognized punctuation character '{'.s | ||
PS4 Trophies |
The Mosin Nagant rifle is the Sharpshooter'stier 3 DLC weapon. This five-shot, bolt-action, internal magazine-fed rifle comes with the bayonet attachment replacing standard bash attack with the long-ranged stab strike. Its other unique feature is that it allows player to parry and block incoming melee attacks.
In offline solo play this weapon is only available for players purchased it from the in-game store, however should the player owning this weapon join the public server it is become available to everyone as a shared content. Polymath software free for mac.
Description
'Fire mode is single shot only. Alt - block/parry.'
Flavor Text
'The M91/30 specializes in stabbing, shooting, and stab shooting.'
Technical Information
Damage = 250.
Damage (bayonet stab) = 100.
Maximum hit range = 2.5 meters.
Damage (bayonet stab) = 100.
Maximum hit range = 2.5 meters.
Damage Type = Ballistic (bullet), Piercing (bayonet).
Damage Type Group = Rifle.
Damage Type Group = Rifle.
Rate Of Fire = 70 RPM.
Rate Of Fire (bayonet stab) = 74.
Rate Of Fire (bayonet stab) = 74.
Reload Time:
Reload delay (reload delayed for) = 0.5s.
Tactical: Normal = 2.38s, Normal (when only 1 bullet left in magazine) = 2.33s, Elite = 1.93s.
Dry: Normal = 2.78s, Elite = 2.08s.
Reload delay (reload delayed for) = 0.5s.
Tactical: Normal = 2.38s, Normal (when only 1 bullet left in magazine) = 2.33s, Elite = 1.93s.
Dry: Normal = 2.78s, Elite = 2.08s.
During tactical (non-empty) reload player inserts different amount of bullets from the clip into magazine depending on remaining loaded ammo count. However duration of all these animations is the same except for one particular case - when during the regular (non-elite) reload there is only one bullet remains loaded into magazine.
Parry:
Strength = 4.
Duration = 0.44s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.
Blockable damage types: Bludgeon / Slashing.
Strength = 4.
Duration = 0.44s.
Damage Reduction = 50%.
Block Damage Reduction = 40%.
Blockable damage types: Bludgeon / Slashing.
Weapon Powers:
Gun hit power (bullet) = 150.
Knockdown power (bullet) =30.
Melee hit power (bayonet) = 150.
Penetration power (bullet) = 3.
Stumble power (bullet) = 50.
Stun power (bullet) = 40.
Gun hit power (bullet) = 150.
Knockdown power (bullet) =30.
Melee hit power (bayonet) = 150.
Penetration power (bullet) = 3.
Stumble power (bullet) = 50.
Stun power (bullet) = 40.
Upgrades
Upg1 (700): Base damage x1.15, Base weight + 1.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Upgrades as well affect stab damage of the bayonet attachment.
Upg2 (1500): Base damage x1.3, Base weight + 2.
Upgrades as well affect stab damage of the bayonet attachment.
Notes
- In PC version of the game, for testing purposes players may acquire this weapon by typing following cheat commands in console while in solo play:
- EnableCheats
- GiveWeapon KFGameContent.KFWeap_Rifle_MosinNagant
- Bayonet stab gets all the damage bonuses of Sharpshooter perk, however is incapable of triggering Rack 'Em Up stacks on its own. Berserker gets no bonuses at all (however it is still possible to trigger its Parry skill while parrying an attack which yet again will not provide extra damage in any way). Survivalist's passive damage bonus allows to do up to 15% more damage with bayonet stab, it's Melee Expert skill, however, provides no damage increase at all.
- Sharpshooter's Marksman skill raises Mosin Nagant's theoretical rate of fire from 70 to 94 rounds per minute and also improves its reload delay from 0.5 to 0.375 seconds. However it does not affect attack speed of rifle's bayonet.
- Bayonet attack featuring slight pushback momentum.
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Gallery
- Mosin Nagant render
See Full List On Wiki.killingfloor2.com
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Retrieved from 'https://wiki.killingfloor2.com/index.php?title=Mosin_Nagant&oldid=4961'